I thought of some games in MKW we could play. these should NOT be done with CPUs or in WWs.
Hide-and-seek (requires skype online)
course: any
players: 3-6
gameplay: one person starts as "it". then everyone else finds a "hiding" spot (a spot the is hidden from view, hard to get to, ect). Then, they say they're ready. meanwhile, the person that's "it" stays in one spot, not looking. when he hears that someone is ready, he goes to look for them. the hiding person then can go away from, his spot at any time, if the person "it" can see his/her tag, or you can see the person who's tag is "it". if the person moves, the person "it" has to chase them down. try not to complete laps, they cut the time limit.
scoring: no scoring counted
ending: the only real end is 5:00 online or when everyone gets tired of it.
minefield:
course: DS Delfino Square
players: 2-4
gameplay: the players make they're way to the square-shaped area. one playre goes right, then another, then another, then another. the the first player goes through the other path backwords, then right again. this time, he is allowed to drop any bananas or FIBs in the right path. then player 2 has to do it. he must avoid all P1's dropped items and the other 3 players items thrown (green shells, bob-ombs, lightning, POW)(P1 has to dodge these on his first through also) and if he gets hit, he gets a point. they con get hit only once a turn and in the right path area.
Notes: once fired, red shells do not count. also, thunderclouds will count if they hit inside the path.
scoring: one point per hit (in wifi, lowest score at 5:00 wins. offine: last to X points (usually 3) wins.
ending: mentiones in scoring.